1.Now look to the right at the bottom and turn on "Show Legacy Precomputed Effects" , now even more possibilities just pop up out of nowhere.
现在在底部朝着权利并且打开“表演遗赠物预先计算的效果”,现在甚至更多的可能性仅仅无处出现离。
2.The model downloaded to a smart phone finds an approximate solution for a new set of parameters by reference to the precomputed solutions.
这个模型会被下载到智能手机上,通过引用预先计算好的结果来找到一个对应新的参数组的近似结果。
3.Global illumination rendering with fixed materials can be solved by precomputed radiance transfer(PRT).
固定材质的实时全局光照明绘制可以采用预计算辐射传输(PRT)的方法来实现。
4.precomputed radiance transfer is an important aspect to improve the reality of scenes.
光辐射传输预计算对于提高场景绘制效果很关键。
5.Faults are detected by comparing the final signature of variable to the precomputed check sequence.
最终通过校验变量的整体标志与预计算出的标志是否一致来实现故障的检测。
6.Precomputed partitions is also a requirement for using logical records on filtered publications.
预计算分区也是在已筛选的发布上使用逻辑记录的一项要求。
7.Precomputed partitions is a performance optimization that can be used with filtered merge publications.
预计算分区是一种性能优化方法,可用于已筛选的合并发布。
8.Whenever your game level geometry and lighting is static, just precomputed light maps in your 3D application.
只要是游戏关卡的物理和灯光师静态的,才在3D程序中预先计算光照贴图。
9.Precomputed partitions for filtered merge publications
已筛选合并发布的预计算分区
10.for every match checks the precomputed alignment of the short flanking regions;
对于每个匹配,检查短片段的两边区域的预先计算的比对;