1.数据处理系统
2.提高划水效果的练习
3.二苯砜
1.pidends per share
1.In an interview, Duncan said he is hopeful because of the public discussion about giving the mayor authority over the DPS.
在一次采访中,邓肯说,他是因为有关存款保障计划让市长的权威在公众讨论充满了希望。
2.We haven't done that yet because our goal was to see how Venegeance felt at fewer stacks, not to balance ret dps.
我们还没完成因为我们的目标是想见到复仇能叠加更少的层数且不会使DPS柔软。
3.This extreme investment cripples our ability to keep up with any other class in terms of dps OR healing.
这种极端的付出削弱了我们本身的能力,却用在维持其他任何一个职业的dps和治疗上。
4.The devs are considering changing Ice Lance to make it more interesting and a more meaningful choice for DPS.
制作小组目前在考虑让冰霜之刺(冰系灼烧那个)变得更有意思而且让它更适合DPS。
5.Warlocks should never be able to out DPS a Mage with no pet out. Alike a Hunter, their pet should factor into their total damage output.
当没有宝宝输出的时候术士的dps不应该比法师高…就像猎人,他们的宝宝在伤害输出重占相当一部分比重。
6.Not at the top of the DPS list when tanking, when not tanking they should be a lot like rogues and warriors.
当坦克的时候他们不会在DPS前列,处于DPS位置时他们和盗贼,战士一样。
7.So I would expect human slaying to pretty much cancel out the entire MS nerf when you consider all of it's components (sustained dps wise).
所以当你考虑所有的情况(认真学习DPS)我希望人形屠杀能够抵消所有的致死射击的削弱。
8.We made some changes to a few deep talents (that the DK community is already aware of, so don't fret) to get Unholy's dps more in line.
我们对死骑的深层天赋做了一些调整(死骑已经注意到这些,所以不要害怕)来让死骑的输出更加平衡。
9.What's the bow like? DPS-wise we know most of its strength comes from working around the Steady Shot mechanic.
那弓咋样,它对DPS的提升很大一部分来自于对稳固射击。
10.While the do incredible dps however, the GDI Commando is only a single unit and is best suited mixed in with other infantry.
虽然有着难以置信的杀伤力,GDI突击队员是一个单兵单位,也是最适合和其他步兵混合搭配的单位。